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Lucy Sutton's Shop

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I'm an international teacher currently working in Lima, Peru. I've previously worked at schools in Hong Kong, Abu Dhabi and South Korea. I teach Computer Science, core ICT and have just launched IB Digital Society at my school this year. My husband also works as a Computer Science teacher (and yes we talk tech all the time!) I hope that you find my resources useful and please give me feedback on how you get on with them, as well as any improvements or new content that you'd like to see.

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I'm an international teacher currently working in Lima, Peru. I've previously worked at schools in Hong Kong, Abu Dhabi and South Korea. I teach Computer Science, core ICT and have just launched IB Digital Society at my school this year. My husband also works as a Computer Science teacher (and yes we talk tech all the time!) I hope that you find my resources useful and please give me feedback on how you get on with them, as well as any improvements or new content that you'd like to see.
Bundle of Computer Science Zip Grade starter mini tests
LucyCollingwoodLucyCollingwood

Bundle of Computer Science Zip Grade starter mini tests

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A bundle of Computer Science Zip Grade starters / mini tests / knowledge checkers for GCSE and A Level or IB level Computer Science Edexcel / AQA / Cambridge. You will need to download the Zip Grade app for your phone and set up an account. Once you’ve done this, you can use your phone to scan pupil answer sheets and automatically grade them. I’ve attached a setting up instructional guide for using Zip Grade if you’ve not heard of it before. Please be aware that for the pro version of the app (unlimited scans) you have to pay 6.99GBP for a year - it is worth it though! I’ve added a link to a useful YouTube guide on setting up as well, recorded by Thomas Grodek. Check out my other resources for sale - there are tons of other resources for GCSE Computer Science, as well as younger school or middle school projects and units of work.
Adobe Illustrator Skills Tutorials
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Adobe Illustrator Skills Tutorials

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This unit is improved at pupils (or teachers!) who are using Adobe Illustrator for the first time and will help them learn how to use the main tools such as the select, subselect, Pathfinder, fill and stroke, scale, pen, pencil and shapes tools. It contains 4 practice sheets made in Illustrator that the pupils should open and edit
Scratch Game Design / Programming Unit of Work
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Scratch Game Design / Programming Unit of Work

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A set of starters, lesson presentations, worksheets and assessment templates for a Scratch Game Design / Programming unit of work. Lesson 1 can be spent investigating Scratch, then in the subsequent lessons the pupils will start to build sample projects, before they begin planning their own ideas for a game. Peer review templates are attached to encourage to get and react to feedback from their peers. Success Criteria is included so that pupils can see how their work will be assessed and tick off each milestone as they achieve it. Starter activities are also included, with solutions where needed. Please check out my other resources if you enjoyed these - programming, HTML, animation, drones, using Adobe Illustrator and other graphic design bits and pieces. Enjoy!
Hour of Code Companion Resources
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Hour of Code Companion Resources

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I’ve created a set of companion resources to go alongside the Hour of Code activities on the HoC website, as I kept finding that although, my pupils loved using them, they kept getting stuck on the same levels and didn’t know how to grasp the basics, such as using repeats or variables to make their code more efficient. I’ve picked out some of the most challenging levels in the Hour of Code activities, the Frozen and Plant vs. Zombies activities. Once they’ve got a grasp of how to use the repeats and variables on these activities, they should then be able to go on the complete the other activities independently. Also attached is a scaffolded version of the worksheet guide for pupils with additional learning needs. Find the the Hour of Code “Frozen” activity by searching for code dot org frozen stage 1 Find the the Hour of Code “Plants vs. Zombies” activity by searching for code dot org Plants vs Zombies If you liked these, please check out my other resources if you enjoyed these - programming, HTML, animation, drones, using Adobe Illustrator and other graphic design bits and pieces. Enjoy!
Sample unit for using drones in class
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Sample unit for using drones in class

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A sample unit for using drones in class - the ppt explains how we use drones in our school - we create ideas for a problem that a drone could solve in Nearpod. These designs are then planned on paper and prototyped in Tinkercad. The final version is printed using our 3D printers. We then use Tynker to program the drones. Also included are some introductory skills that you can build with your classes when they fly the drones - theres one for getting them to land the drone on a target board, and take a photo of the ‘Reconnaissance’ board and return to base. You can use the Score Card template if you want to turn it into a competitive team challenge. Take a look at my other resources if you enjoyed these - whole units are included for App Development and Animation, as well as resources for using Adobe Illustrator etc
Bundle of  team work starters - Technology Timelines
LucyCollingwoodLucyCollingwood

Bundle of team work starters - Technology Timelines

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A bundle of 5 different themed technology timeline starters featuring Inventions, Hardware, Computer Games, Females in Computing and Sci-Fi Films. These make great starters for any lesson or year group but are particularly good for GCSE Computer Science or IB courses to get them talking about influential individuals or pieces of technology. What you need to do is divide your class into mixed ability groups of 4 (pairs also work well) and give them a blank timeline board, the 17 events, and the set of 4 team cards. Each person needs to read out their card and see if they can put a few of the key events down (each card tells them the date of one event). They then need to use their team work skills to work out the dates for the other events not mentioned on their card, but that links to or is mentioned on another card. I would recommend laminating the blank timeline boards, team cards and the printable cards so that you can use several times with different classes. I printed off two copies of each board so that I had a couple of spares. Any teams that finished early were then given a new board to solve together. If several teams finished at the same time I got them to swap over their boards. Be vigilant about some of the cut up events going missing! I labelled on the back of the events what themed board they went with (e.g. CG2 = Computer Games Set 2) as I was worried about them getting jumbled up when I collected them in. Please review this resource, I’d love to get your feedback and find out other ideas for how to use these in class! Check out my other resources too if you have found this set useful - I’ve got loads of other bundles or entire units of work for programming, HTML, animation, drones, using Adobe Illustrator and other graphic design bits and pieces. Enjoy :)